

Stages with low amount of transparancy textures can look really great, but stages with a couple of transparent textures around can make it look worse than without raycast applied to the scene.Ĭomputer usage and less optimization. Last, certain textures receives banding, so it doesn’t treat certain texture formats well. I’ve tried Main_alpha on the objects, and it either doesn’t work, or gives me worse results. It can not blend well to the background and will look often blocky and more flat. However, Raycast seem to have weird issues with transparent textures where it loses transparency information and can make things blocky, as seen above. I’ve seen stages where it has transparent particles, as above. Not to mention, Raycast ignores toon texture, so some skin may look desaturated. I could replace a model that is precolored by textures, but I don’t have time to rework with bones or edit all textures for all models, even if I decide to change their colors to make a different person on their hair, clothes, or skin color. However, Raycast does not work with colored morphs unless if the material was already colored on its texture or ambient. I’ve seen certain models that has a morph that can be a complete black, by turning all of it’s color to a one color. Raycast has issues with colored morphs as mentioned. Despite that, there are couple of problems. While I discuss about Raycast, I will also discuss about HDR10.įirst off, Raycast is an advanced shader engine that is been around for last few years, and it can make things look great. You can use morph to change the colors, but Raycast so far doesn’t work with morphed colors at all, as you see above. However, Gloria’s hair and accessories are gray and white by default. The shader tests above are showing you what problems I have when using Raycast (or RayMMD) and telling you guys why I am gonna lay off Raycast for now.Īs you guys see, I use Arisumatio’s Gloria model and already did all the bones and motions and everything. I am bringing a changed decision about my MMD videos and for my upcoming Randomness 10.
